Magic: Difference between revisions
(It's the big rewrite) |
mNo edit summary |
||
| Line 73: | Line 73: | ||
*[https://powerlisting.fandom.com/wiki/Shapeshifting Shapeshifting] | *[https://powerlisting.fandom.com/wiki/Shapeshifting Shapeshifting] | ||
*[https://powerlisting.fandom.com/wiki/Wish_Granting Wish Granting] | *[https://powerlisting.fandom.com/wiki/Wish_Granting Wish Granting] | ||
[https://powerlisting.fandom.com/wiki/Category:Magical_Powers And more.] | |||
==Levels== | ==Levels== | ||
Although no universal classification system for magical ability exists, practitioners and scholars often use hypothetical scales to describe levels of experience, skill, and power. One possible classification is as follows: | Although no universal classification system for magical ability exists, practitioners and scholars often use hypothetical scales to describe levels of experience, skill, and power. One possible classification is as follows: | ||
Revision as of 15:44, 29 July 2026
| Magic | |
|---|---|
| Fundamental Force | |
| In the mystery, freedom lies. | |
| Other Names | List
|
| Source | Magic IsoMatrix |
| Users | |
| Applications | List |
| Limitations | IsoMatrices, Speedster Energy |
Magic is a product of the Magic IsoMatrix, and one of the governing forces of the Multiverse.
Also Called
- Magick/Magik/Magyk
- Sorcery
- Witchcraft
Description
Magic is a supernatural force and fundamental concept created and governed by the Magic IsoMatrix. As one of the foundational forces of the Multiverse, Magic plays a role in the stabilization of existence itself, while simultaneously possessing the ability to distort, alter, and manipulate reality to varying degrees. Unlike many other forces, Magic is capable of disregarding the established rules of reality in favor of its own principles, though it remains ultimately bound by the authority and limitations imposed by the IsoMatrices.
The nature and rules of Magic vary greatly between locations, shaped by the thoughts, beliefs, and interpretations of those who wield it. While individual beliefs can influence the way Magic manifests, the collective beliefs of larger groups typically hold greater influence. As a result, Magic has no single universal system or method of use, allowing it to take countless forms across different cultures and realities. This lack of consistency can lead to confusion when practitioners from different traditions encounter one another, though most forms of Magic remain relatively similar within their own reality. The greatest differences are typically observed when comparing magical systems across separate worlds.
Unique to many, though not all, realities containing an Earth are the Sanctums. The most notable of these is The Axiom. Sanctums are separate realities connected to and anchored by their respective Earths, functioning as both a nexus for that world's Magic and a protective domain for its Crystal. Each Sanctum serves as the home and base of operations for that reality's Sorcerer Supreme.
As the protector of a Sanctum's Crystal, the Sorcerer Supreme gains access to the ultimate truth of Magic: that Magic fundamentally responds to the thoughts and beliefs of those who use it. Through fully understanding and accepting this truth, the Sorcerer Supreme transcends the limitations that bind ordinary practitioners, becoming not only the most powerful magician within their own reality, but potentially one of the most powerful magical beings in existence.
Whether there are deeper truths or greater levels of understanding beyond this remains unknown. If such knowledge exists, it is likely only accessible to those who have reached this level of mastery. To ordinary beings, comparing the abilities of such individuals is nearly impossible, making it unclear whether any one master of Magic can truly be considered superior to another—or whether even this understanding is merely another layer of the mystery surrounding Magic.
Magical Energies
While not all forms of Magic require the use of energy, energy-based Magic remains one of the most common methods of magical practice. These forms typically utilize energies created by the Magic IsoMatrix itself, most notably Mana. However, this is not an absolute requirement. Other Magic-specific energies may be used in its place, and in some cases, entirely non-magical forms of energy can be incorporated into magical effects.
The effectiveness of any energy source depends on the nature of the Magic being performed. While many practitioners believe energies directly tied to Magic are the most efficient, the relationship between Magic and energy ultimately varies depending on the specific circumstances and beliefs involved.
Examples of energy-based Magic include:
- Using Mana to fuel a projectile spell.
- Absorbing electricity to restore magical reserves.
- Using kinetic energy to create an object seemingly from nothing.
- Directly channeling magical energy as a physical force in an attack.
Although magical energies are influenced by Magic's own fluid and belief-dependent nature, they remain consistent in one important way: they exist in some form. Whether these energies can be objectively measured depends on the beliefs and understanding of the reality in which they are observed.
Physiological Changes
In rare cases, prolonged exposure to large amounts of Magical Energy can cause physical alterations within an individual. These changes may be temporary or permanent, and in extreme cases can even result in genetic mutations.
Common examples include:
- Unnatural hair coloration.
- Glowing hair or eyes.
- Elf-like physical traits.
- Animalistic features.
In even rarer cases, an individual's body may become so thoroughly altered by Magical Energy that they effectively become a living source of Magic themselves. Such individuals may possess extraordinary abilities, including greatly increased magical reserves, enhanced spellcasting capabilities, heightened senses, and other unique magical traits.
Applications
Although the use of Magic differs from place to place, some examples of potential uses include:
Offensive Magic
Defensive Magic
Miscellaneous Abilities
Levels
Although no universal classification system for magical ability exists, practitioners and scholars often use hypothetical scales to describe levels of experience, skill, and power. One possible classification is as follows:
Novice
- A practitioner at this level is a beginner in the use of Magic. They may have little practical experience and only a limited understanding of their abilities or magical discipline. Their capabilities are generally restricted to simpler forms of Magic.
Intermediate
- An Intermediate practitioner has gained experience and familiarity with Magic. They are typically capable of performing a wider variety of spells and techniques, while often beginning to specialize in particular branches or methods of Magic.
Advanced
- Advanced practitioners possess significant experience and knowledge of their craft. They are capable of performing complex magical feats and have a deeper understanding of the principles behind their abilities.
- Practitioners at this level are often capable teachers, able to pass their knowledge and techniques on to others.
Expert
- Expert practitioners are considered masters of their chosen fields. They possess extensive experience and a refined understanding of one or more forms of Magic, allowing them to perform feats that may appear highly complex or even impossible to less experienced practitioners.
- These individuals are often highly respected within magical societies, serving as renowned teachers, advisors, or authorities in their respective disciplines.
Godly
- Practitioners at this level possess an extraordinary degree of magical skill and experience, often appearing godlike even to other powerful Magicians. Their abilities far surpass those of ordinary masters, allowing them to accomplish feats that seem incomprehensible to most practitioners.
- Those who reach this level are commonly supernatural beings, such as the Gods of Humanity or other powerful entities. However, this does not make the level impossible for mortals to achieve, only exceptionally rare.
Supreme
- The highest and rarest level of magical mastery, Supreme practitioners exist at a level that can appear virtually omnipotent even to the greatest Magicians. Their abilities are capable of producing feats that seem to defy all logic and understanding, sometimes surpassing even the comprehension of powerful magical entities.
- Practitioners of this caliber are often beings intrinsically connected to Magic itself, entities from realms fundamentally different from the ordinary Multiverse, or exceptionally rare individuals who have transcended conventional magical limitations. While a mortal achieving this level is extraordinarily unlikely, it is not impossible.
These classifications are not absolute. Different cultures, magical traditions, and individual practitioners may have their own methods of measuring magical ability, with some placing greater importance on skill, knowledge, versatility, power, or other qualities. Ultimately, magical mastery cannot be fully represented by a single scale.
Quotes
"It's magic you idiot." - Some guy
"What the hell is happening? I don't understand." - James E. Brown
"Looks like the real magic was all the friends we made along the way." - Pablo the Prime Magician
Limitations
- All forms of Magic ultimately exist primarily under the authority of the Magic IsoMatrix, while also remaining subject to the authority of the other IsoMatrices. No magical ability, regardless of its power or complexity, can supersede or override the IsoMatrices.
- Magic can become unstable when interacting with speedster energies. This volatility can create dangerous reactions, posing risks to both Magicians and Speedsters involved.
- Beyond these fundamental limitations, the specific rules, restrictions, and capabilities of Magic vary depending on the consensus of the reality in which it is practiced, as well as the beliefs and understanding of the individuals using it.
Notes
- Omni stole this page formatting from the Superpower Wiki
- Some characters, such as Magister, have the quirk of referring to powerful forms of Magic as "High Order Magic". This is simply to denote the Magic in question is extremely powerful and requires great skill to use
- Omni used the forbidden AI to try and make some paragraphs less of a word salad
Known Kinds of Magic
- Necromancy
- A school of Magic that interacts with the Soul. Any spells that interact with spirits or the dead are traditionally considered Necromancy.
- Thaumaturgy
- A form of Magic developed and used by the Thaumians. Thaumaturgy, or Thaumaturgic Magic utilizes a combination of Mana and harvested Souls under the control of willpower to achieve "limitless" Magic.
Known Users
Note: This list does not contain every Magic User.