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[[File:Magic Spell.gif|thumb|A girl firing a magic projectile]]
{{Infobox Power System
|image = MageCollage.jpg
|caption = Clockwise: [[Stephanie Thompson (Earth-0)|Crepido]], [[Aiden Grayson (Earth-1)|Magister]], [[Allison Hyde|Allison]], [[Ceridwen Prydwen (Earth-0)|Ceridwen]]
|description = In the mystery, freedom lies.
|users = {{collapsible list|[[Stephanie Thompson (Earth-0)|Crepido]]|[[Aiden Grayson (Earth-1)|Magister]]|[[Aaron Hyde|Aaron Hyde]]|[[Ceridwen Prydwen (Earth-0)|Ceridwen Prydwen]]|[[Lisa Dawkins (Earth-6)|Igestis]]|[[:category:Magicians|etc.]]}}
|applications = {{collapsible list|[https://powerlisting.fandom.com/wiki/Reality_Separation|Reality Separation] (limited)|[https://powerlisting.fandom.com/wiki/Subjective_Reality|Subjective Reality]|[https://powerlisting.fandom.com/wiki/Supernatural_Manipulation|Supernatural Manipulation]|[https://powerlisting.fandom.com/wiki/Paradox_Manipulation|Paradox Manipulation] (limited)}}
|limitations = [[IsoMatrices]], [[Speedster]] [[wikipedia:Annihilation|Energy]]
|source = [[Magic IsoMatrix|Magic IsoMatrix]]
|othernames = {{collapsible list|Sorcery|Witchcraft|Magick|Magik|Magyk}}
}}
 
'''Magic''' is a product of the [[Magic IsoMatrix]]'','' and one of the governing forces of the [[The Multiverse|Multiverse]].
'''Magic''' is a product of the [[Magic IsoMatrix]]'','' and one of the governing forces of the [[The Multiverse|Multiverse]].
==Also Called==
==Also Called==
Line 6: Line 16:
*Witchcraft
*Witchcraft
==Description==
==Description==
Magic is a [[:en:Supernatural|supernatural force]] and fundamental concept created and governed by the [[Magic IsoMatrix]]. As one of the foundational forces of the [[The Multiverse|Multiverse]], Magic plays a role in the stabilization of existence itself, while simultaneously possessing the ability to distort, alter, and manipulate [[:en:Reality|reality]] to varying degrees. Unlike many other forces, Magic is capable of disregarding the established rules of reality in favor of its own principles, though it remains ultimately bound by the authority and limitations imposed by the [[IsoMatrices]].


'''Magic''' is a [[wikipedia:Supernatural|supernatural]] force and concept, created and governed by the [[Magic IsoMatrix]]. As one of the fundamental forces of the Multiverse, Magic assists in the collective stabilization of existence, making it capable of distorting and manipulating it to various degrees. However, because of its unique attributes, Magic is also capable of outright ignoring the rules of reality in favor of it's own, bound only to the limitations imposed upon it by the IsoMatrices themselves.
The nature and rules of Magic vary greatly between locations, shaped by the thoughts, beliefs, and interpretations of those who wield it. While individual beliefs can influence the way Magic manifests, the collective beliefs of larger groups typically hold greater influence. As a result, Magic has no single universal system or method of use, allowing it to take countless forms across different cultures and realities. This lack of consistency can lead to confusion when practitioners from different traditions encounter one another, though most forms of Magic remain relatively similar within their own reality. The greatest differences are typically observed when comparing magical systems across separate worlds.


The exact rules and capabilities of Magic vary from location to location, dependent upon the thoughts and beliefs of both individuals and groups, with the group consensus tending to outweigh that of individuals. Because of this, Magic has no universal set of rules, making it's use almost endlessly varied. This often results in confusion when practitioners from wildly different sects interact with each other. However, most forms of Magic tend to function at least relatively similarly within their own reality, with radical differences mainly appearing when crossing into other worlds.
Unique to many, though not all, realities containing an [[:en:Earth|Earth]] are the [[The Sanctums|Sanctums]]. The most notable of these is The Axiom. Sanctums are separate realities connected to and anchored by their respective Earths, functioning as both a nexus for that world's Magic and a protective domain for its [[The Crystals|Crystal]]. Each Sanctum serves as the home and base of operations for that reality's [[Sorcerer Supreme]].


Unique to most, but not all realities containing an Earth are the [[Sanctums]]. Most notably among them, [[Sanctums|The Axiom]]. The Sanctums are separate realities anchored to that of it's own "Earth", serving as both a nexus of it's Magic, as well as a protective container for it's [[The Crystals|Crystal]]. Each Sanctum serves as a home and base to that reality's [[Sorcerers Supreme|Sorcerer Supreme]]. As protector of the Sanctum's Crystal, the Sorcerer Supreme is privy to the ultimate truth of Magic: that Magic fundamentally behaves based on the thoughts and beliefs of those using it. By utilizing this knowledge and believing in it wholeheartedly, the Sorcerer Supreme is not just the most powerful magician in their home reality, but one of the most powerful in all existence. If there are any other powers or truths to attain from Magic, only those on this level may know how. As comparing such beings to each other is seemingly impossible from the perspective of an ordinary Human. Or at the very least, that's what appears to be true.  
As the protector of a Sanctum's Crystal, the Sorcerer Supreme gains access to the ultimate truth of Magic: [https://tvtropes.org/pmwiki/pmwiki.php/Main/UnreliableNarrator that Magic fundamentally responds to the thoughts and beliefs of those who use it]. Through fully understanding and accepting this truth, the Sorcerer Supreme transcends the limitations that bind ordinary practitioners, becoming not only the most powerful magician within their own reality, but potentially one of the most powerful magical beings in existence.


Whether there are deeper truths or greater levels of understanding beyond this remains unknown. If such knowledge exists, it is likely only accessible to those who have reached this level of mastery. To ordinary beings, comparing the abilities of such individuals is nearly impossible, making it unclear whether any one master of Magic can truly be considered superior to another—or whether even this understanding is merely [https://tenor.com/view/devious-devious-smile-devious-emoji-gif-12743683124666080615 another layer of the mystery surrounding Magic].
== Magical Energies ==
== Magical Energies ==
[[File:Magic Particles.jpg|thumb|Magic Particles]]
While not all forms of Magic require the use of energy, energy-based Magic remains one of the most common methods of magical practice. These forms typically utilize energies created by the [[Magic IsoMatrix]] itself, most notably Mana. However, this is not an absolute requirement. Other Magic-specific energies may be used in its place, and in some cases, entirely non-magical forms of energy can be incorporated into magical effects.
While not all expressions of Magic involve utilizing energy, it's still a relatively common phenomena. Generally, these types of Magic involve specific energies produced by the Magic IsoMatrix itself, such as [[Mana]]. However, this is not always the case, as not only can other Magic specific energies be used in it's place, but at times so can other forms of energy entirely unrelated to Magic. The use and effectiveness of these energies as always depend on the Magic itself, but in general it seems like Magic specific energies are thought to work best. Some examples of energy use include:
 
The effectiveness of any energy source depends on the nature of the Magic being performed. While many practitioners believe energies directly tied to Magic are the most efficient, the relationship between Magic and energy ultimately varies depending on the specific circumstances and beliefs involved.
 
Examples of energy-based Magic include:
 
* Using Mana to fuel a projectile spell.
* Absorbing electricity to restore magical reserves.
* Using kinetic energy to create an object seemingly from nothing.
* Directly channeling magical energy as a physical force in an attack.


* Using Mana to fuel a projectile based spell.
Although magical energies are influenced by Magic's own fluid and belief-dependent nature, they remain consistent in one important way: they exist in some form. Whether these energies can be objectively measured depends on the beliefs and understanding of the reality in which they are observed.
* Absorbing electricity to reinvigorate magical reserves.
* Using kinetic energy to create an object from seemingly nothing.
* Directly using magical energy as a blunt force in an attack.


Although magical energies are affected much the same as Magic itself, they remain constant in the fact that they do exist in one form or another. Whether this means they can be objectively measured or not depends on the local consensus.
== Physiological Changes ==
[[File:Stephanie in Uniform.jpg|thumb|[[Stephanie Thompson (Earth-0)|Stephanie Thompson]], an example of someone who has undergone an obvious physiological change.]]
In rare cases, prolonged exposure to large amounts of Magical Energy can cause physical alterations within an individual. These changes may be temporary or permanent, and in extreme cases can even result in genetic mutations.


=== Physiological Changes ===
Common examples include:
On occasion, prolonged exposure to vast amounts of Magical Energy can cause physical alterations to occur to an individual. Sometimes even causing genetic [[wikipedia:Mutation|mutations]]. Typical changes may include:


* Unnatural hair coloration
* Unnatural hair coloration.
* Glowing hair or eyes
* Glowing hair or eyes.
* Elf-like features
* Elf-like physical traits.
* Animalistic features
* Animalistic features.


Even more rare, an individual might find their body has become altered so heavily that they've practically become a wellspring of Magic themselves. This can grant incredible boons, such as enhanced energy reserves, more powerful spell-casting, heightened senses, and more.
In even rarer cases, an individual's body may become so thoroughly altered by Magical Energy that they effectively become a living source of Magic themselves. Such individuals may possess extraordinary abilities, including greatly increased magical reserves, enhanced spellcasting capabilities, heightened senses, and other unique magical traits.


==Applications==
== Applications ==
Although the use of Magic differs from place to place, some examples of potential uses include:
Although the use of Magic differs from place to place, some examples of potential uses include:


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*[https://powerlisting.fandom.com/wiki/Shapeshifting Shapeshifting]
*[https://powerlisting.fandom.com/wiki/Shapeshifting Shapeshifting]
*[https://powerlisting.fandom.com/wiki/Wish_Granting Wish Granting]
*[https://powerlisting.fandom.com/wiki/Wish_Granting Wish Granting]
[https://powerlisting.fandom.com/wiki/Category:Magical_Powers And more.]
==Levels==
==Levels==
Although there is no universal classification system for Magic ability, it can hypothetically be broken down as:
Although no universal classification system for magical ability exists, practitioners and scholars often use hypothetical scales to describe levels of experience, skill, and power. One possible classification is as follows:
*Novice
 
**The practitioner is a beginner in the use of Magic. They may have little to no experience, and have limited understanding of their craft.
=== Novice ===
*Intermediate
 
**The practitioner has some experience in the use of Magic. They likely are capable of performing numerous forms of Magic, as well as specializing in certain forms.
* A practitioner at this level is a beginner in the use of Magic. They may have little practical experience and only a limited understanding of their abilities or magical discipline. Their capabilities are generally restricted to simpler forms of Magic.
*Advanced
 
**The practitioner has a lot of experience with Magic. They are likely capable of performing feats of magic that are considered complex, as well as being knowledgeable about the inner workings of their craft.
=== Intermediate ===
**Practitioners of this level typically are capable of being a competent teacher of their craft.
 
*Expert
* An Intermediate practitioner has gained experience and familiarity with Magic. They are typically capable of performing a wider variety of spells and techniques, while often beginning to specialize in particular branches or methods of Magic.
**Often considered masters of their field, these Magic practitioners are highly experienced. Practitioners of this caliber are likely known as complete masters of one, or several forms of Magic. They may be capable of feats seen as highly complex, or even nigh-impossible to the typical practitioner.
 
**These Magicians are often highly regarded as talented teachers, and may serve highly sought after roles in more magic inclined societies.
=== Advanced ===
*Godly
 
**Practitioners of this level are often likened to gods, having an almost unfathomable level of skill and experience. Magicians of this level are the best of the best, having the skill and power to make even the most highly regarded masters of Magic look like nothing more than a child in comparison.
* Advanced practitioners possess significant experience and knowledge of their craft. They are capable of performing complex magical feats and have a deeper understanding of the principles behind their abilities.
**Typically Magicians of this level tend to be supernatural entities such as the [[The Gods|Gods of Humanity]]. However, this isn't to say a mortal can't attain this skill level. It's simply a more rare occurrence.
 
*Supreme
* Practitioners at this level are often capable teachers, able to pass their knowledge and techniques on to others.
**Practitioners of this level are the rarest of all, appearing virtually omnipotent to even the most experienced and powerful of magicians. Practitioners of this tier are virtually unrivaled, capable of feats that seemingly defy all logic. Even some Magical Entities may struggle to comprehend their sheer abilities.
 
**Magicians of this caliber tend to be entities that are intrinsically tied to the forces of Magic, or some form of foreign entity from a place seen as different from the "usual" spaces of the Multiverse. A mortal attaining this level while extremely unlikely, is possible.  
=== Expert ===
 
* Expert practitioners are considered masters of their chosen fields. They possess extensive experience and a refined understanding of one or more forms of Magic, allowing them to perform feats that may appear highly complex or even impossible to less experienced practitioners.
 
* These individuals are often highly respected within magical societies, serving as renowned teachers, advisors, or authorities in their respective disciplines.
 
=== Godly ===
 
* Practitioners at this level possess an extraordinary degree of magical skill and experience, often appearing godlike even to other powerful Magicians. Their abilities far surpass those of ordinary masters, allowing them to accomplish feats that seem incomprehensible to most practitioners.
 
* Those who reach this level are commonly supernatural beings, such as the [[The Gods|Gods of Humanity]] or other powerful entities. However, this does not make the level impossible for mortals to achieve, only exceptionally rare.
 
=== Supreme ===
 
* The highest and rarest level of magical mastery, Supreme practitioners exist at a level that can appear virtually omnipotent even to the greatest Magicians. Their abilities are capable of producing feats that seem to defy all logic and understanding, sometimes surpassing even the comprehension of powerful magical entities.
 
* Practitioners of this caliber are often beings intrinsically connected to Magic itself, entities from realms fundamentally different from the ordinary Multiverse, or exceptionally rare individuals who have transcended conventional magical limitations. While a mortal achieving this level is extraordinarily unlikely, it is not impossible.


These classifications are '''''not''''' absolute. Different cultures, magical traditions, and individual practitioners may have their own methods of measuring magical ability, with some placing greater importance on skill, knowledge, versatility, power, or other qualities. Ultimately, magical mastery cannot be fully represented by a single scale.


Keep in mind that these examples are ''not'' universal, and different groups or even individuals may have their own ways of classifying magical power and skill.
*
==Quotes==
==Quotes==
"It's magic you idiot." - Some guy
"It's magic you idiot." - Some guy
Line 84: Line 118:


"Looks like the real magic was all the friends we made along the way." - Pablo the Prime Magician
"Looks like the real magic was all the friends we made along the way." - Pablo the Prime Magician
*
==Limitations==


* All Magic is subservient to the [[Magic IsoMatrix]]. No form of Magic, no matter how powerful may supersede it.
== Limitations ==
* Many Magical Energies, notably [[Mana]] tend to be volatile in the presence of [[Speedsters|speedster energies]]. Making them unstable and presenting a danger to both Magician and Speedster.
 
* The specific rules and limitations for a form of Magic depend on the consensus of that reality, as well as the individuals within.
* All forms of Magic ultimately exist primarily under the authority of the Magic IsoMatrix, while also remaining subject to the authority of the other [[IsoMatrices]]. No magical ability, regardless of its power or complexity, can supersede or override the IsoMatrices.
 
* Magic can become unstable when interacting with [[Speedsters|speedster]] energies. This volatility can create dangerous reactions, posing risks to both [[Magicians]] and Speedsters involved.
 
* Beyond these fundamental limitations, the specific rules, restrictions, and capabilities of Magic vary depending on the consensus of the reality in which it is practiced, as well as the beliefs and understanding of the individuals using it.


*
==Notes==
==Notes==
*Omni stole this page formatting from the [https://powerlisting.fandom.com/wiki/Superpower_Wiki Superpower Wiki]
*Omni stole this page formatting from the [https://powerlisting.fandom.com/wiki/Superpower_Wiki Superpower Wiki]
*Some characters, such as [[Aiden Grayson (Earth-1)|Magister]], have the quirk of referring to powerful forms of Magic as "High Order Magic". This is simply to denote the Magic in question is extremely powerful and requires great skill to use.
*Some characters, such as [[Aiden Grayson (Earth-1)|Magister]], have the quirk of referring to powerful forms of Magic as "High Order Magic". This is simply to denote the Magic in question is extremely powerful and requires great skill to use
*Omni used the forbidden AI to try and make some paragraphs less of a word salad
==Known Kinds of Magic==
==Known Kinds of Magic==


* Necromancy
* [https://powerlisting.fandom.com/wiki/Necromancy Necromancy]
** A school of Magic that interacts with the [[Soul]], any spells that interact with spirits in any way are traditionally considered Necromancy, as are ones that involve the reanimation or preservation of dead tissue.
** A school of Magic that interacts with the [[Soul]]. Any spells that interact with spirits or the dead are traditionally considered [[:en:Necromancy|Necromancy]].
* Thaumaturgy
* Thaumaturgy
** A form of Magic developed and used by the [[Thaumians]]. Thaumaturgy, or Thaumaturgic Magic utilizes a combination of Mana and harvested [[Soul|Souls]] under the control of willpower to achieve [https://www.dictionary.com/browse/incorrect "limitless"] [https://www.dictionary.com/browse/exaggeration Magic.]
** A form of Magic developed and used by the [[Thaumians]]. Thaumaturgy, or Thaumaturgic Magic utilizes a combination of Mana and harvested [[Soul|Souls]] under the control of [[:en:Will_(philosophy)|willpower]] to achieve [https://www.dictionary.com/browse/incorrect "limitless"] [https://www.dictionary.com/browse/exaggeration Magic.]


==Known Users==
==Known Users==
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* [[Ceridwen Prydwen (Earth-0)|Ceridwen Prydwen]]
* [[Ceridwen Prydwen (Earth-0)|Ceridwen Prydwen]]
* [[Allison Hyde]]
* [[Allison Hyde]]
* [[:category:Magicians|For a more complete list, click here.]]


[[Category:Concepts]]
[[Category:Concepts]]
[[Category: Magic]]
[[Category: Magic]]
[[Category: Featured Articles]]
[[Category: Featured Articles]]

Latest revision as of 16:26, 29 July 2026

Magic
Fundamental Force
In the mystery, freedom lies.
Other Names
List
  • Sorcery
  • Witchcraft
  • Magick
  • Magik
  • Magyk
SourceMagic IsoMatrix
Users
Applications
LimitationsIsoMatrices, Speedster Energy

Magic is a product of the Magic IsoMatrix, and one of the governing forces of the Multiverse.

Also Called

  • Magick/Magik/Magyk
  • Sorcery
  • Witchcraft

Description

Magic is a supernatural force and fundamental concept created and governed by the Magic IsoMatrix. As one of the foundational forces of the Multiverse, Magic plays a role in the stabilization of existence itself, while simultaneously possessing the ability to distort, alter, and manipulate reality to varying degrees. Unlike many other forces, Magic is capable of disregarding the established rules of reality in favor of its own principles, though it remains ultimately bound by the authority and limitations imposed by the IsoMatrices.

The nature and rules of Magic vary greatly between locations, shaped by the thoughts, beliefs, and interpretations of those who wield it. While individual beliefs can influence the way Magic manifests, the collective beliefs of larger groups typically hold greater influence. As a result, Magic has no single universal system or method of use, allowing it to take countless forms across different cultures and realities. This lack of consistency can lead to confusion when practitioners from different traditions encounter one another, though most forms of Magic remain relatively similar within their own reality. The greatest differences are typically observed when comparing magical systems across separate worlds.

Unique to many, though not all, realities containing an Earth are the Sanctums. The most notable of these is The Axiom. Sanctums are separate realities connected to and anchored by their respective Earths, functioning as both a nexus for that world's Magic and a protective domain for its Crystal. Each Sanctum serves as the home and base of operations for that reality's Sorcerer Supreme.

As the protector of a Sanctum's Crystal, the Sorcerer Supreme gains access to the ultimate truth of Magic: that Magic fundamentally responds to the thoughts and beliefs of those who use it. Through fully understanding and accepting this truth, the Sorcerer Supreme transcends the limitations that bind ordinary practitioners, becoming not only the most powerful magician within their own reality, but potentially one of the most powerful magical beings in existence.

Whether there are deeper truths or greater levels of understanding beyond this remains unknown. If such knowledge exists, it is likely only accessible to those who have reached this level of mastery. To ordinary beings, comparing the abilities of such individuals is nearly impossible, making it unclear whether any one master of Magic can truly be considered superior to another—or whether even this understanding is merely another layer of the mystery surrounding Magic.

Magical Energies

While not all forms of Magic require the use of energy, energy-based Magic remains one of the most common methods of magical practice. These forms typically utilize energies created by the Magic IsoMatrix itself, most notably Mana. However, this is not an absolute requirement. Other Magic-specific energies may be used in its place, and in some cases, entirely non-magical forms of energy can be incorporated into magical effects.

The effectiveness of any energy source depends on the nature of the Magic being performed. While many practitioners believe energies directly tied to Magic are the most efficient, the relationship between Magic and energy ultimately varies depending on the specific circumstances and beliefs involved.

Examples of energy-based Magic include:

  • Using Mana to fuel a projectile spell.
  • Absorbing electricity to restore magical reserves.
  • Using kinetic energy to create an object seemingly from nothing.
  • Directly channeling magical energy as a physical force in an attack.

Although magical energies are influenced by Magic's own fluid and belief-dependent nature, they remain consistent in one important way: they exist in some form. Whether these energies can be objectively measured depends on the beliefs and understanding of the reality in which they are observed.

Physiological Changes

In rare cases, prolonged exposure to large amounts of Magical Energy can cause physical alterations within an individual. These changes may be temporary or permanent, and in extreme cases can even result in genetic mutations.

Common examples include:

  • Unnatural hair coloration.
  • Glowing hair or eyes.
  • Elf-like physical traits.
  • Animalistic features.

In even rarer cases, an individual's body may become so thoroughly altered by Magical Energy that they effectively become a living source of Magic themselves. Such individuals may possess extraordinary abilities, including greatly increased magical reserves, enhanced spellcasting capabilities, heightened senses, and other unique magical traits.

Applications

Although the use of Magic differs from place to place, some examples of potential uses include:

Offensive Magic

Defensive Magic

Miscellaneous Abilities

And more.

Levels

Although no universal classification system for magical ability exists, practitioners and scholars often use hypothetical scales to describe levels of experience, skill, and power. One possible classification is as follows:

Novice

  • A practitioner at this level is a beginner in the use of Magic. They may have little practical experience and only a limited understanding of their abilities or magical discipline. Their capabilities are generally restricted to simpler forms of Magic.

Intermediate

  • An Intermediate practitioner has gained experience and familiarity with Magic. They are typically capable of performing a wider variety of spells and techniques, while often beginning to specialize in particular branches or methods of Magic.

Advanced

  • Advanced practitioners possess significant experience and knowledge of their craft. They are capable of performing complex magical feats and have a deeper understanding of the principles behind their abilities.
  • Practitioners at this level are often capable teachers, able to pass their knowledge and techniques on to others.

Expert

  • Expert practitioners are considered masters of their chosen fields. They possess extensive experience and a refined understanding of one or more forms of Magic, allowing them to perform feats that may appear highly complex or even impossible to less experienced practitioners.
  • These individuals are often highly respected within magical societies, serving as renowned teachers, advisors, or authorities in their respective disciplines.

Godly

  • Practitioners at this level possess an extraordinary degree of magical skill and experience, often appearing godlike even to other powerful Magicians. Their abilities far surpass those of ordinary masters, allowing them to accomplish feats that seem incomprehensible to most practitioners.
  • Those who reach this level are commonly supernatural beings, such as the Gods of Humanity or other powerful entities. However, this does not make the level impossible for mortals to achieve, only exceptionally rare.

Supreme

  • The highest and rarest level of magical mastery, Supreme practitioners exist at a level that can appear virtually omnipotent even to the greatest Magicians. Their abilities are capable of producing feats that seem to defy all logic and understanding, sometimes surpassing even the comprehension of powerful magical entities.
  • Practitioners of this caliber are often beings intrinsically connected to Magic itself, entities from realms fundamentally different from the ordinary Multiverse, or exceptionally rare individuals who have transcended conventional magical limitations. While a mortal achieving this level is extraordinarily unlikely, it is not impossible.

These classifications are not absolute. Different cultures, magical traditions, and individual practitioners may have their own methods of measuring magical ability, with some placing greater importance on skill, knowledge, versatility, power, or other qualities. Ultimately, magical mastery cannot be fully represented by a single scale.

Quotes

"It's magic you idiot." - Some guy

"What the hell is happening? I don't understand." - James E. Brown

"Looks like the real magic was all the friends we made along the way." - Pablo the Prime Magician

Limitations

  • All forms of Magic ultimately exist primarily under the authority of the Magic IsoMatrix, while also remaining subject to the authority of the other IsoMatrices. No magical ability, regardless of its power or complexity, can supersede or override the IsoMatrices.
  • Magic can become unstable when interacting with speedster energies. This volatility can create dangerous reactions, posing risks to both Magicians and Speedsters involved.
  • Beyond these fundamental limitations, the specific rules, restrictions, and capabilities of Magic vary depending on the consensus of the reality in which it is practiced, as well as the beliefs and understanding of the individuals using it.

Notes

  • Omni stole this page formatting from the Superpower Wiki
  • Some characters, such as Magister, have the quirk of referring to powerful forms of Magic as "High Order Magic". This is simply to denote the Magic in question is extremely powerful and requires great skill to use
  • Omni used the forbidden AI to try and make some paragraphs less of a word salad

Known Kinds of Magic

  • Necromancy
    • A school of Magic that interacts with the Soul. Any spells that interact with spirits or the dead are traditionally considered Necromancy.
  • Thaumaturgy

Known Users

Note: This list does not contain every Magic User.