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[[File:Magic Particles.jpg|thumb|Magic Particles]]
{{Infobox Power System
== UNDER CONSTRUCTION ==
|image = MageCollage.jpg
The power to '''utilize [[Supernatural Force Manipulation|supernatural forces]] to potentially achieve any effect one desires'''.
|caption = Clockwise: [[Stephanie Thompson (Earth-0)|Crepido]], [[Aiden Grayson (Earth-1)|Magister]], [[Allison Hyde|Allison]], [[Ceridwen Prydwen (Earth-0)|Ceridwen]]
|description = In the mystery, freedom lies.
|users = {{collapsible list|[[Stephanie Thompson (Earth-0)|Crepido]]|[[Aiden Grayson (Earth-1)|Magister]]|[[Aaron Hyde|Aaron Hyde]]|[[Ceridwen Prydwen (Earth-0)|Ceridwen Prydwen]]|[[Lisa Dawkins (Earth-6)|Igestis]]|[[:category:Magicians|etc.]]}}
|applications = {{collapsible list|[https://powerlisting.fandom.com/wiki/Reality_Separation|Reality Separation] (limited)|[https://powerlisting.fandom.com/wiki/Subjective_Reality|Subjective Reality]|[https://powerlisting.fandom.com/wiki/Supernatural_Manipulation|Supernatural Manipulation]|[https://powerlisting.fandom.com/wiki/Paradox_Manipulation|Paradox Manipulation] (limited)}}
|limitations = [[IsoMatrices]], [[Speedster]] [[wikipedia:Annihilation|Energy]]
|source = [[Magic IsoMatrix|Magic IsoMatrix]]
|othernames = {{collapsible list|Sorcery|Witchcraft|Magick|Magik|Magyk}}
}}
 
'''Magic''' is a product of the [[Magic IsoMatrix]]'','' and one of the governing forces of the [[The Multiverse|Multiverse]].
==Also Called==
==Also Called==
*Mageíakinesis/Praecantatiokinesis
*Magick/Magik/Magyk
*Magical Desire Manifestation
*Sorcery
*Magick/Magyk/Magyck Force
*Witchcraft
*Mystiokinesis
==Description==
*[[wikipedia:Thaumaturgy|Thaumaturgy/Wonderworking]]
Magic is a [[:en:Supernatural|supernatural force]] and fundamental concept created and governed by the [[Magic IsoMatrix]]. As one of the foundational forces of the [[The Multiverse|Multiverse]], Magic plays a role in the stabilization of existence itself, while simultaneously possessing the ability to distort, alter, and manipulate [[:en:Reality|reality]] to varying degrees. Unlike many other forces, Magic is capable of disregarding the established rules of reality in favor of its own principles, though it remains ultimately bound by the authority and limitations imposed by the [[IsoMatrices]].
*Supernatural Effects
 
==Capabilities==
The nature and rules of Magic vary greatly between locations, shaped by the thoughts, beliefs, and interpretations of those who wield it. While individual beliefs can influence the way Magic manifests, the collective beliefs of larger groups typically hold greater influence. As a result, Magic has no single universal system or method of use, allowing it to take countless forms across different cultures and realities. This lack of consistency can lead to confusion when practitioners from different traditions encounter one another, though most forms of Magic remain relatively similar within their own reality. The greatest differences are typically observed when comparing magical systems across separate worlds.
Users are able to utilize [[wikipedia:Magic (supernatural)|magic]], the use of certain [[Action Empowerment|actions]] such as [[Gesture Casting|gestures]], [[Ritual Power Link|rituals]] and [[Mental Power Link|thoughts]] as well as [[Inscription Casting|symbols]], [[Incantation|language]] and [[Formula Manifestation|formulae]] to [[Channeling|utilize]] mysterious and/or [[Supernatural Force Manipulation|supernatural forces]] that don't abide by conventional science or laws of reality to [[:Category:Inducement_Powers|achieve]] any [[Effect Generation|effect]] or [[Phenomenon Inducement|phenomenon]] imaginable. They can do so to varying degrees, with only their [[:Category:Skills|skill]], personal power-level, imagination/knowledge, and/or morality to define the borders. Given the flexibility of magic and their ability to transcend logic, laws, and common sense, its users have essentially limitless possibilities for what they can accomplish and achieve, essentially being capable of [[Reality Warping|altering reality]] through their magic.
 
Unique to many, though not all, realities containing an [[:en:Earth|Earth]] are the [[The Sanctums|Sanctums]]. The most notable of these is The Axiom. Sanctums are separate realities connected to and anchored by their respective Earths, functioning as both a nexus for that world's Magic and a protective domain for its [[The Crystals|Crystal]]. Each Sanctum serves as the home and base of operations for that reality's [[Sorcerer Supreme]].
 
As the protector of a Sanctum's Crystal, the Sorcerer Supreme gains access to the ultimate truth of Magic: [https://tvtropes.org/pmwiki/pmwiki.php/Main/UnreliableNarrator that Magic fundamentally responds to the thoughts and beliefs of those who use it]. Through fully understanding and accepting this truth, the Sorcerer Supreme transcends the limitations that bind ordinary practitioners, becoming not only the most powerful magician within their own reality, but potentially one of the most powerful magical beings in existence.
 
Whether there are deeper truths or greater levels of understanding beyond this remains unknown. If such knowledge exists, it is likely only accessible to those who have reached this level of mastery. To ordinary beings, comparing the abilities of such individuals is nearly impossible, making it unclear whether any one master of Magic can truly be considered superior to another—or whether even this understanding is merely [https://tenor.com/view/devious-devious-smile-devious-emoji-gif-12743683124666080615 another layer of the mystery surrounding Magic].
== Magical Energies ==
While not all forms of Magic require the use of energy, energy-based Magic remains one of the most common methods of magical practice. These forms typically utilize energies created by the [[Magic IsoMatrix]] itself, most notably Mana. However, this is not an absolute requirement. Other Magic-specific energies may be used in its place, and in some cases, entirely non-magical forms of energy can be incorporated into magical effects.
 
The effectiveness of any energy source depends on the nature of the Magic being performed. While many practitioners believe energies directly tied to Magic are the most efficient, the relationship between Magic and energy ultimately varies depending on the specific circumstances and beliefs involved.


All magic is fueled by [[Magical Energy Manipulation|magical energies]], like [[Mana Manipulation|mana]] or other potential [[Power Source|sources]], such as energies from [[Magical Entity Physiology|arcane beings]]. Without the necessary energy/source to fuel magic into existence it would be simply powerless practices and pure myths. Overall magic by its purest nature and concept is a [[Mystic Derivation|mystic forces]] that roots variants forms of magics throughout the supernatural world.
Examples of energy-based Magic include:
 
* Using Mana to fuel a projectile spell.
* Absorbing electricity to restore magical reserves.
* Using kinetic energy to create an object seemingly from nothing.
* Directly channeling magical energy as a physical force in an attack.
 
Although magical energies are influenced by Magic's own fluid and belief-dependent nature, they remain consistent in one important way: they exist in some form. Whether these energies can be objectively measured depends on the beliefs and understanding of the reality in which they are observed.
 
== Physiological Changes ==
In rare cases, prolonged exposure to large amounts of Magical Energy can cause physical alterations within an individual. These changes may be temporary or permanent, and in extreme cases can even result in genetic mutations.
 
Common examples include:
 
* Unnatural hair coloration.
* Glowing hair or eyes.
* Elf-like physical traits.
* Animalistic features.
 
In even rarer cases, an individual's body may become so thoroughly altered by Magical Energy that they effectively become a living source of Magic themselves. Such individuals may possess extraordinary abilities, including greatly increased magical reserves, enhanced spellcasting capabilities, heightened senses, and other unique magical traits.
 
== Applications ==
Although the use of Magic differs from place to place, some examples of potential uses include:


Users themselves who wield magic can fundamentally inherit esoteric powers, qualities, traits that [[Magically Enhanced Physiology|empowers the user]] on the kind of magic that they use, having all the passive and active aspects that makes the functionalities of their magic to work on the intentions and ideals within both the [[Personal Magic|user]] and [[Supernatural Law Manipulation |magical laws and rules]] that are bound to the magical world, for example an [[Archetype:Elementalist|elementalist]] who has [[Elemental Magic|elemental magic]] can gain all the [[Esoteric Element Manipulation|traits and abilities based of the elements]] themselves as well as having an [[Elemental Mimicry|entire status of the elements]] that intertwines with their own physiological nature.
==Applications==
'''''[[Supernatural Force Manipulation]]''''': Utilize extraordinary and very powerful forces that can relate to supernatural world that operate in them both physically and metaphysically.
===Sources (Typical)===
*'''[[Magical Energy Manipulation]]''': using supernatural energy to cast magic.
**[[Mana Manipulation]]; the magical variation of life-energy.
*[[Magical Force Manipulation|'''Magical Force Manipulation''']]; accessing the fundamental force of magic itself.
**[[Mystic Derivation]]; the user can become the source of magic if strong enough.
*[[Magical Particle Manipulation|'''Magical Particle Manipulation''']]
**[[Magical Matter Manipulation]]
*'''[[Magic Empowerment]]'''; Be empowered by specific sources of magic.
**[[Mystical Blood]]/[[Mystical Mutation|Mutation]]/[[Mystical Soul|Soul]]
*[[Magic Object|'''Mystic Object''']]; using a magically charged object.
**[[Technomagic|Technomagic Object]]; A high tech variation of magic objects.
Some examples of the potential use of magic:
===Offensive Magic===
===Offensive Magic===
*[[Energy Circle Combat|Magic Circle Combat]]
*[https://powerlisting.fandom.com/wiki/Energy_Circle_Combat Magic Circle Combat]
*[[Magic Attacks]]
*[https://powerlisting.fandom.com/wiki/Magic_Attacks Magic Attacks]
*[[Magic Combat]]
*[https://powerlisting.fandom.com/wiki/Magic_Combat Magic Combat]
===Defensive Magic===
===Defensive Magic===
*[[Magic Defense]]
*[https://powerlisting.fandom.com/wiki/Magic_Defense Magic Defense]
*[[Magic Reflection]]
*[https://powerlisting.fandom.com/wiki/Magic_Reflection Magic Reflection]
*[[Magical Regeneration]]
*[https://powerlisting.fandom.com/wiki/Magical_Regeneration Magical Regeneration]
*[[Mystical Healing]]
*[https://powerlisting.fandom.com/wiki/Mystical_Healing Mystical Healing]
===Miscellaneous Abilities===
===Miscellaneous Abilities===
*[[Animation]]/[[Reanimation]]
*[https://powerlisting.fandom.com/wiki/Reanimation Reanimation]
*[[Contract Bestowal]]
*[https://powerlisting.fandom.com/wiki/Creation Creation]
*[[Contract Nullification]]
*[https://powerlisting.fandom.com/wiki/Invocation Invocation]
*[[Creation]]
*[https://powerlisting.fandom.com/wiki/Magical_Flight Flight]
*[[Effect Field Projection]]
*[https://powerlisting.fandom.com/wiki/Magical_Telepathy Telepathy]
*[[Effect Generation]]
*[https://powerlisting.fandom.com/wiki/Reality_Warping Reality Warping]
**[[Status Effect Inducement]]
*[https://powerlisting.fandom.com/wiki/Shapeshifting Shapeshifting]
*[[Evocation]]
*[https://powerlisting.fandom.com/wiki/Wish_Granting Wish Granting]
**[[Invocation]]
[https://powerlisting.fandom.com/wiki/Category:Magical_Powers And more.]
*[[Magic Aura]]
**[[Magical Pressure]]
*[[Magic Channeling]]
**[[Magic Concentration]]
**[[Magic Extension]]
*[[Magic Conversion]]
*[[Magic Generation]]
**[[Spell Creation]]
*[[Magic Replication]]
*[[Magical Element Manipulation]]
**[[Magic Dust Manipulation]]
*[[Magical Communication]]
*[[Magical Constructs]]
**[[Magic Portal Creation]]
*[[Magical Flight]]
*[[Magical Medicine Manipulation]]
**[[Potion Creation]]
*[[Magical Object Manipulation]]
*[[Magical Power Level]] - Some users are more powerful than others.
*[[Magical Telekinesis]]/[[Magical Telepathy|Telepathy]]/[[Magical Teleportation|Teleportation]]
*[[Materialization]]
*[[Mystic Arts]]
*[[Personal Domain]]
*[[Personal Magic]]
*[[Phenomenon Inducement]]
**[[Supernatural Phenomenon Inducement]]
*[[Reality Warping]]
**[[Faithifery]]
**[[Gesturify]]
**[[Mentifery]]
**[[Pathifery]]
*[[Ritual Empowerment]]
*[[Shapeshifting]]
*[[Spell Casting]]
**[[Spell Constructs]]
*[[Summoning]]/[[Banishment]]
*[[Supernatural Properties Manipulation]]
*[[Sympathetic Magic]]
*[[Transmutation]]
*[[Twin-Based Powers]] - If the user has a sibling(s).
*[[Wish Granting]]
===Alternative Classification===
*'''[[Abjuration]]''': The power to protect/heal/support.
**[[Banishment]]
**[[Defense Powers]]
**[[Force-Field Generation]]
**[[Magical Regeneration]]
**[[Support Powers]]


*'''[[Animancy]]''': The power to manipulate the forces of life.
==Levels==
**[[Aether Magic]]
Although no universal classification system for magical ability exists, practitioners and scholars often use hypothetical scales to describe levels of experience, skill, and power. One possible classification is as follows:
**[[Ley Line Magic]]
**[[Life and Death Magic]]
**[[Life Magic]]
**[[Mystical Healing]]
**[[Restoration Magic]]
**[[Animation]]
**[[Reanimation]]


*'''[[Conjuration]]''': The ability to create or transfer an item, object or living being to a specified location.
=== Novice ===
**[[Summoning]]
***[[Creation Magic]]
***[[Evocation]]
***[[Magiportation]]


*'''[[Divination]]''': The power to gain information.
* A practitioner at this level is a beginner in the use of Magic. They may have little practical experience and only a limited understanding of their abilities or magical discipline. Their capabilities are generally restricted to simpler forms of Magic.
**[[Clairvoyance]]
***[[Chrono Vision|Chronovision]]
**[[Magic Scanning]]
***[[Mystic-Sensory Perception]]
****[[Magic Detection]]


*'''[[Enchantment]]''': The power to [[Hypnosis|influence the minds]]/[[Emotion Inducement|emotions]]/[[Illusion Arts|senses]] of living beings and [[Quality Enhancement|alter the quality]] & [[Property Manipulation|physical properties]] of objects & beings
=== Intermediate ===
**[[Illusionary Magic|Illusion Magic]]
**[[Magical Telepathy]]
***[[Emotion Manipulation]]
***[[Mental Manipulation]]
**[[Magic Infusion]]
**[[Supernatural Properties Manipulation|Supernatural Property Manipulation]]
***[[Ability Creation]]
***[[Quality Enhancement]]


*'''[[Nature Magic|Nature]]''': The power to control the forces of the natural world for a variety of effects.
* An Intermediate practitioner has gained experience and familiarity with Magic. They are typically capable of performing a wider variety of spells and techniques, while often beginning to specialize in particular branches or methods of Magic.
**[[Animal Manipulation]]
**[[Sky Manipulation]]
***[[Magical Environment Manipulation]]
***[[Season Manipulation]]/[[Season Magic]]
****[[Autumn Manipulation]]/[[Autumn Magic]]
****[[Spring Manipulation]]/[[Spring Magic]]
****[[Summer Manipulation]]/[[Summer Magic]]
****[[Winter Manipulation]]/[[Winter Magic]]
**[[Elemental Manipulation]]
**[[Plant Manipulation]]
**[[Weather Manipulation]]
**[[Ocean Manipulation]]
**[[Terrain Manipulation]]


*'''[[Necromancy]]''': The power to manipulate the forces of death.
=== Advanced ===
**[[Death Inducement|Killing Inducement]]
**[[Reanimation]]
**[[Undead Manipulation]]


*'''[[Transmutation Magic|Transmutation]]''': The power to transform living or non-living things.
* Advanced practitioners possess significant experience and knowledge of their craft. They are capable of performing complex magical feats and have a deeper understanding of the principles behind their abilities.
**[[Alchemy]]
 
**[[Mystical Conversion]]
* Practitioners at this level are often capable teachers, able to pass their knowledge and techniques on to others.
**[[Shapeshifting Inducement]]
 
==Techniques==
=== Expert ===
*[[Magic Aura]]
 
*[[Magic Attacks]]
* Expert practitioners are considered masters of their chosen fields. They possess extensive experience and a refined understanding of one or more forms of Magic, allowing them to perform feats that may appear highly complex or even impossible to less experienced practitioners.
*[[Magic Combat]]
 
*[[Magic Defense]]
* These individuals are often highly respected within magical societies, serving as renowned teachers, advisors, or authorities in their respective disciplines.
*[[Mystical Healing]]
 
*[[Magical Regeneration]]
=== Godly ===
==Levels==
 
*[[Magic]]: Utilize supernatural forces to potentially achieve any effect one desires.
* Practitioners at this level possess an extraordinary degree of magical skill and experience, often appearing godlike even to other powerful Magicians. Their abilities far surpass those of ordinary masters, allowing them to accomplish feats that seem incomprehensible to most practitioners.
**Users are able to utilize magic, the use of rituals, symbols, actions, gestures, languages, etc., to utilize mysterious and/or supernatural forces that don't abide by conventional science or laws of reality to achieve virtually any effect imaginable.
 
*[[Magic Mastery]]: Master all their myriad forms of magic, to perceive and understand magic like no other.
* Those who reach this level are commonly supernatural beings, such as the [[The Gods|Gods of Humanity]] or other powerful entities. However, this does not make the level impossible for mortals to achieve, only exceptionally rare.
**Users have an ever-growing understanding of the workings of magic which soon allows them to extensively modify any spell available to them, drastically increasing their potency and efficiency, having their own arsenal of magical trump card, while intuiting effective countermeasures to most spells and entities they come in contact with.
 
*[[Meta Magic]]: Transcend the rules of magic.
=== Supreme ===
**Users have [[:Category:Magical Powers|magical powers]] which [[Rule Transcendence|transcend]] the [[Supernatural Law Manipulation|rules]] under which they operate, making them either the [[Living Anomaly|exceptions]] to those rules or beyond them all together and granting them total dominion over the [[Causality Manipulation|cause and effects]] to the rules of magic by their source.
 
*[[Omni-Magic]]: Possess absolutely every type of magic.
* The highest and rarest level of magical mastery, Supreme practitioners exist at a level that can appear virtually omnipotent even to the greatest Magicians. Their abilities are capable of producing feats that seem to defy all logic and understanding, sometimes surpassing even the comprehension of powerful magical entities.
**They can bend, break, and even create natural laws, distort the fabric of reality on a cosmic scale, perform unbelievable miracles, and create things without limit, all by merely using their magical prowess.
 
*[[Almighty Magic]]: Wield omnipotent magic.
* Practitioners of this caliber are often beings intrinsically connected to Magic itself, entities from realms fundamentally different from the ordinary Multiverse, or exceptionally rare individuals who have transcended conventional magical limitations. While a mortal achieving this level is extraordinarily unlikely, it is not impossible.
**Users possess and can use magic of omnipotent nature, entailing omnipotence, but in what we know as magic and everything associated, related and branched out from it. This includes the esoteric, mystical and supernatural.
 
These classifications are '''''not''''' absolute. Different cultures, magical traditions, and individual practitioners may have their own methods of measuring magical ability, with some placing greater importance on skill, knowledge, versatility, power, or other qualities. Ultimately, magical mastery cannot be fully represented by a single scale.


*
==Quotes==
==Quotes==
*
"It's magic you idiot." - Some guy
==Limitations==
 
*
"What the hell is happening? I don't understand." - James E. Brown
==Note==
 
*Omni Stole this page formatting from the Superpower Wiki
"Looks like the real magic was all the friends we made along the way." - Pablo the Prime Magician
 
== Limitations ==
 
* All forms of Magic ultimately exist primarily under the authority of the Magic IsoMatrix, while also remaining subject to the authority of the other [[IsoMatrices]]. No magical ability, regardless of its power or complexity, can supersede or override the IsoMatrices.
 
* Magic can become unstable when interacting with [[Speedsters|speedster]] energies. This volatility can create dangerous reactions, posing risks to both [[Magicians]] and Speedsters involved.
 
* Beyond these fundamental limitations, the specific rules, restrictions, and capabilities of Magic vary depending on the consensus of the reality in which it is practiced, as well as the beliefs and understanding of the individuals using it.
 
==Notes==
*Omni stole this page formatting from the [https://powerlisting.fandom.com/wiki/Superpower_Wiki Superpower Wiki]
*Some characters, such as [[Aiden Grayson (Earth-1)|Magister]], have the quirk of referring to powerful forms of Magic as "High Order Magic". This is simply to denote the Magic in question is extremely powerful and requires great skill to use
*Omni used the forbidden AI to try and make some paragraphs less of a word salad
==Known Kinds of Magic==
==Known Kinds of Magic==
* [https://powerlisting.fandom.com/wiki/Necromancy Necromancy]
** A school of Magic that interacts with the [[Soul]]. Any spells that interact with spirits or the dead are traditionally considered [[:en:Necromancy|Necromancy]].
* Thaumaturgy
** A form of Magic developed and used by the [[Thaumians]]. Thaumaturgy, or Thaumaturgic Magic utilizes a combination of Mana and harvested [[Soul|Souls]] under the control of [[:en:Will_(philosophy)|willpower]] to achieve [https://www.dictionary.com/browse/incorrect "limitless"] [https://www.dictionary.com/browse/exaggeration Magic.]
==Known Users==
==Known Users==
<div class="mw-collapsible mw-collapsed"></div><div class="mw-collapsible mw-collapsed"></div><div class="mw-collapsible mw-collapsed"></div>[[ko:마법]] [[pt-br:Magia]] [[ru:Магия]]
''Note: This list does not contain every Magic User.''
 
*[[Lisa Dawkins (Earth-6)|Lisa Dawkins]]
* [[Stephanie Thompson (Earth-0)|Stephanie]] [[Stephanie Beaufort (Earth-4)|Thompson]]
* [[Aiden Grayson (Earth-1)|Aiden Grayson]]
* [[Ceridwen Prydwen (Earth-0)|Ceridwen Prydwen]]
* [[Allison Hyde]]
* [[:category:Magicians|For a more complete list, click here.]]
 
[[Category:Concepts]]
[[Category: Magic]]
[[Category: Featured Articles]]

Latest revision as of 16:26, 29 July 2026

Magic
Fundamental Force
In the mystery, freedom lies.
Other Names
List
  • Sorcery
  • Witchcraft
  • Magick
  • Magik
  • Magyk
SourceMagic IsoMatrix
Users
Applications
LimitationsIsoMatrices, Speedster Energy

Magic is a product of the Magic IsoMatrix, and one of the governing forces of the Multiverse.

Also Called

  • Magick/Magik/Magyk
  • Sorcery
  • Witchcraft

Description

Magic is a supernatural force and fundamental concept created and governed by the Magic IsoMatrix. As one of the foundational forces of the Multiverse, Magic plays a role in the stabilization of existence itself, while simultaneously possessing the ability to distort, alter, and manipulate reality to varying degrees. Unlike many other forces, Magic is capable of disregarding the established rules of reality in favor of its own principles, though it remains ultimately bound by the authority and limitations imposed by the IsoMatrices.

The nature and rules of Magic vary greatly between locations, shaped by the thoughts, beliefs, and interpretations of those who wield it. While individual beliefs can influence the way Magic manifests, the collective beliefs of larger groups typically hold greater influence. As a result, Magic has no single universal system or method of use, allowing it to take countless forms across different cultures and realities. This lack of consistency can lead to confusion when practitioners from different traditions encounter one another, though most forms of Magic remain relatively similar within their own reality. The greatest differences are typically observed when comparing magical systems across separate worlds.

Unique to many, though not all, realities containing an Earth are the Sanctums. The most notable of these is The Axiom. Sanctums are separate realities connected to and anchored by their respective Earths, functioning as both a nexus for that world's Magic and a protective domain for its Crystal. Each Sanctum serves as the home and base of operations for that reality's Sorcerer Supreme.

As the protector of a Sanctum's Crystal, the Sorcerer Supreme gains access to the ultimate truth of Magic: that Magic fundamentally responds to the thoughts and beliefs of those who use it. Through fully understanding and accepting this truth, the Sorcerer Supreme transcends the limitations that bind ordinary practitioners, becoming not only the most powerful magician within their own reality, but potentially one of the most powerful magical beings in existence.

Whether there are deeper truths or greater levels of understanding beyond this remains unknown. If such knowledge exists, it is likely only accessible to those who have reached this level of mastery. To ordinary beings, comparing the abilities of such individuals is nearly impossible, making it unclear whether any one master of Magic can truly be considered superior to another—or whether even this understanding is merely another layer of the mystery surrounding Magic.

Magical Energies

While not all forms of Magic require the use of energy, energy-based Magic remains one of the most common methods of magical practice. These forms typically utilize energies created by the Magic IsoMatrix itself, most notably Mana. However, this is not an absolute requirement. Other Magic-specific energies may be used in its place, and in some cases, entirely non-magical forms of energy can be incorporated into magical effects.

The effectiveness of any energy source depends on the nature of the Magic being performed. While many practitioners believe energies directly tied to Magic are the most efficient, the relationship between Magic and energy ultimately varies depending on the specific circumstances and beliefs involved.

Examples of energy-based Magic include:

  • Using Mana to fuel a projectile spell.
  • Absorbing electricity to restore magical reserves.
  • Using kinetic energy to create an object seemingly from nothing.
  • Directly channeling magical energy as a physical force in an attack.

Although magical energies are influenced by Magic's own fluid and belief-dependent nature, they remain consistent in one important way: they exist in some form. Whether these energies can be objectively measured depends on the beliefs and understanding of the reality in which they are observed.

Physiological Changes

In rare cases, prolonged exposure to large amounts of Magical Energy can cause physical alterations within an individual. These changes may be temporary or permanent, and in extreme cases can even result in genetic mutations.

Common examples include:

  • Unnatural hair coloration.
  • Glowing hair or eyes.
  • Elf-like physical traits.
  • Animalistic features.

In even rarer cases, an individual's body may become so thoroughly altered by Magical Energy that they effectively become a living source of Magic themselves. Such individuals may possess extraordinary abilities, including greatly increased magical reserves, enhanced spellcasting capabilities, heightened senses, and other unique magical traits.

Applications

Although the use of Magic differs from place to place, some examples of potential uses include:

Offensive Magic

Defensive Magic

Miscellaneous Abilities

And more.

Levels

Although no universal classification system for magical ability exists, practitioners and scholars often use hypothetical scales to describe levels of experience, skill, and power. One possible classification is as follows:

Novice

  • A practitioner at this level is a beginner in the use of Magic. They may have little practical experience and only a limited understanding of their abilities or magical discipline. Their capabilities are generally restricted to simpler forms of Magic.

Intermediate

  • An Intermediate practitioner has gained experience and familiarity with Magic. They are typically capable of performing a wider variety of spells and techniques, while often beginning to specialize in particular branches or methods of Magic.

Advanced

  • Advanced practitioners possess significant experience and knowledge of their craft. They are capable of performing complex magical feats and have a deeper understanding of the principles behind their abilities.
  • Practitioners at this level are often capable teachers, able to pass their knowledge and techniques on to others.

Expert

  • Expert practitioners are considered masters of their chosen fields. They possess extensive experience and a refined understanding of one or more forms of Magic, allowing them to perform feats that may appear highly complex or even impossible to less experienced practitioners.
  • These individuals are often highly respected within magical societies, serving as renowned teachers, advisors, or authorities in their respective disciplines.

Godly

  • Practitioners at this level possess an extraordinary degree of magical skill and experience, often appearing godlike even to other powerful Magicians. Their abilities far surpass those of ordinary masters, allowing them to accomplish feats that seem incomprehensible to most practitioners.
  • Those who reach this level are commonly supernatural beings, such as the Gods of Humanity or other powerful entities. However, this does not make the level impossible for mortals to achieve, only exceptionally rare.

Supreme

  • The highest and rarest level of magical mastery, Supreme practitioners exist at a level that can appear virtually omnipotent even to the greatest Magicians. Their abilities are capable of producing feats that seem to defy all logic and understanding, sometimes surpassing even the comprehension of powerful magical entities.
  • Practitioners of this caliber are often beings intrinsically connected to Magic itself, entities from realms fundamentally different from the ordinary Multiverse, or exceptionally rare individuals who have transcended conventional magical limitations. While a mortal achieving this level is extraordinarily unlikely, it is not impossible.

These classifications are not absolute. Different cultures, magical traditions, and individual practitioners may have their own methods of measuring magical ability, with some placing greater importance on skill, knowledge, versatility, power, or other qualities. Ultimately, magical mastery cannot be fully represented by a single scale.

Quotes

"It's magic you idiot." - Some guy

"What the hell is happening? I don't understand." - James E. Brown

"Looks like the real magic was all the friends we made along the way." - Pablo the Prime Magician

Limitations

  • All forms of Magic ultimately exist primarily under the authority of the Magic IsoMatrix, while also remaining subject to the authority of the other IsoMatrices. No magical ability, regardless of its power or complexity, can supersede or override the IsoMatrices.
  • Magic can become unstable when interacting with speedster energies. This volatility can create dangerous reactions, posing risks to both Magicians and Speedsters involved.
  • Beyond these fundamental limitations, the specific rules, restrictions, and capabilities of Magic vary depending on the consensus of the reality in which it is practiced, as well as the beliefs and understanding of the individuals using it.

Notes

  • Omni stole this page formatting from the Superpower Wiki
  • Some characters, such as Magister, have the quirk of referring to powerful forms of Magic as "High Order Magic". This is simply to denote the Magic in question is extremely powerful and requires great skill to use
  • Omni used the forbidden AI to try and make some paragraphs less of a word salad

Known Kinds of Magic

  • Necromancy
    • A school of Magic that interacts with the Soul. Any spells that interact with spirits or the dead are traditionally considered Necromancy.
  • Thaumaturgy

Known Users

Note: This list does not contain every Magic User.