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[[File:Magic Particles.jpg|thumb|Magic Particles]]
[[File:Magic Spell.gif|thumb|A girl firing a magic projectile]]
== UNDER CONSTRUCTION ==
'''Magic''' is a product of the [[Magic IsoMatrix]]'','' and one of the governing forces of the [[The Multiverse|Multiverse]].
The power to '''utilize [[Supernatural Force Manipulation|supernatural forces]] to potentially achieve any effect one desires'''.
==Also Called==
==Also Called==
*Mageíakinesis/Praecantatiokinesis
*Magick/Magik/Magyk
*Magical Desire Manifestation
*Sorcery
*Magick/Magyk/Magyck Force
*Witchcraft
*Mystiokinesis
==Description==
*[[wikipedia:Thaumaturgy|Thaumaturgy/Wonderworking]]
 
*Supernatural Effects
'''Magic''' is a [[wikipedia:Supernatural|supernatural]] force and concept, created and governed by the [[Magic IsoMatrix]]. As one of the fundamental forces of the Multiverse, Magic assists in the collective stabilization of existence, making it capable of distorting and manipulating it to various degrees. However, because of its unique attributes, Magic is also capable of outright ignoring the rules of reality in favor of it's own, bound only to the limitations imposed upon it by the IsoMatrices themselves.
==Capabilities==
 
Users are able to utilize [[wikipedia:Magic (supernatural)|magic]], the use of certain [[Action Empowerment|actions]] such as [[Gesture Casting|gestures]], [[Ritual Power Link|rituals]] and [[Mental Power Link|thoughts]] as well as [[Inscription Casting|symbols]], [[Incantation|language]] and [[Formula Manifestation|formulae]] to [[Channeling|utilize]] mysterious and/or [[Supernatural Force Manipulation|supernatural forces]] that don't abide by conventional science or laws of reality to [[:Category:Inducement_Powers|achieve]] any [[Effect Generation|effect]] or [[Phenomenon Inducement|phenomenon]] imaginable. They can do so to varying degrees, with only their [[:Category:Skills|skill]], personal power-level, imagination/knowledge, and/or morality to define the borders. Given the flexibility of magic and their ability to transcend logic, laws, and common sense, its users have essentially limitless possibilities for what they can accomplish and achieve, essentially being capable of [[Reality Warping|altering reality]] through their magic.
The exact rules and capabilities of Magic vary from location to location, dependent upon the thoughts and beliefs of both individuals and groups, with the group consensus tending to outweigh that of individuals. Because of this, Magic has no universal set of rules, making it's use almost endlessly varied. This often results in confusion when practitioners from wildly different sects interact with each other. However, most forms of Magic tend to function at least relatively similarly within their own reality, with radical differences mainly appearing when crossing into other worlds.


All magic is fueled by [[Magical Energy Manipulation|magical energies]], like [[Mana Manipulation|mana]] or other potential [[Power Source|sources]], such as energies from [[Magical Entity Physiology|arcane beings]]. Without the necessary energy/source to fuel magic into existence it would be simply powerless practices and pure myths. Overall magic by its purest nature and concept is a [[Mystic Derivation|mystic forces]] that roots variants forms of magics throughout the supernatural world.
Unique to most, but not all realities containing an Earth are the [[Sanctums]]. Most notably among them, [[Sanctums|The Axiom]]. The Sanctums are separate realities anchored to that of it's own "Earth", serving as both a nexus of it's Magic, as well as a protective container for it's [[The Crystals|Crystal]]. Each Sanctum serves as a home and base to that reality's [[Sorcerers Supreme|Sorcerer Supreme]]. As protector of the Sanctum's Crystal, the Sorcerer Supreme is privy to the ultimate truth of Magic: that Magic fundamentally behaves based on the thoughts and beliefs of those using it. By utilizing this knowledge and believing in it wholeheartedly, the Sorcerer Supreme is not just the most powerful magician in their home reality, but one of the most powerful in all existence. If there are any other powers or truths to attain from Magic, only those on this level may know how. As comparing such beings to each other is seemingly impossible from the perspective of an ordinary Human. Or at the very least, that's what appears to be true.  


Users themselves who wield magic can fundamentally inherit esoteric powers, qualities, traits that [[Magically Enhanced Physiology|empowers the user]] on the kind of magic that they use, having all the passive and active aspects that makes the functionalities of their magic to work on the intentions and ideals within both the [[Personal Magic|user]] and [[Supernatural Law Manipulation |magical laws and rules]] that are bound to the magical world, for example an [[Archetype:Elementalist|elementalist]] who has [[Elemental Magic|elemental magic]] can gain all the [[Esoteric Element Manipulation|traits and abilities based of the elements]] themselves as well as having an [[Elemental Mimicry|entire status of the elements]] that intertwines with their own physiological nature.
== Magical Energies ==
==Applications==
[[File:Magic Particles.jpg|thumb|Magic Particles]]
'''''[[Supernatural Force Manipulation]]''''': Utilize extraordinary and very powerful forces that can relate to supernatural world that operate in them both physically and metaphysically.
While not all expressions of Magic involve utilizing energy, it's still a relatively common phenomena. Generally, these types of Magic involve specific energies produced by the Magic IsoMatrix itself, such as [[Mana]]. However, this is not always the case, as not only can other Magic specific energies be used in it's place, but at times so can other forms of energy entirely unrelated to Magic. The use and effectiveness of these energies as always depend on the Magic itself, but in general it seems like Magic specific energies are thought to work best. Some examples of energy use include:
===Sources (Typical)===
*'''[[Magical Energy Manipulation]]''': using supernatural energy to cast magic.
**[[Mana Manipulation]]; the magical variation of life-energy.
*[[Magical Force Manipulation|'''Magical Force Manipulation''']]; accessing the fundamental force of magic itself.
**[[Mystic Derivation]]; the user can become the source of magic if strong enough.
*[[Magical Particle Manipulation|'''Magical Particle Manipulation''']]
**[[Magical Matter Manipulation]]
*'''[[Magic Empowerment]]'''; Be empowered by specific sources of magic.
**[[Mystical Blood]]/[[Mystical Mutation|Mutation]]/[[Mystical Soul|Soul]]
*[[Magic Object|'''Mystic Object''']]; using a magically charged object.
**[[Technomagic|Technomagic Object]]; A high tech variation of magic objects.
Some examples of the potential use of magic:
===Offensive Magic===
*[[Energy Circle Combat|Magic Circle Combat]]
*[[Magic Attacks]]
*[[Magic Combat]]
===Defensive Magic===
*[[Magic Defense]]
*[[Magic Reflection]]
*[[Magical Regeneration]]
*[[Mystical Healing]]
===Miscellaneous Abilities===
*[[Animation]]/[[Reanimation]]
*[[Contract Bestowal]]
*[[Contract Nullification]]
*[[Creation]]
*[[Effect Field Projection]]
*[[Effect Generation]]
**[[Status Effect Inducement]]
*[[Evocation]]
**[[Invocation]]
*[[Magic Aura]]
**[[Magical Pressure]]
*[[Magic Channeling]]
**[[Magic Concentration]]
**[[Magic Extension]]
*[[Magic Conversion]]
*[[Magic Generation]]
**[[Spell Creation]]
*[[Magic Replication]]
*[[Magical Element Manipulation]]
**[[Magic Dust Manipulation]]
*[[Magical Communication]]
*[[Magical Constructs]]
**[[Magic Portal Creation]]
*[[Magical Flight]]
*[[Magical Medicine Manipulation]]
**[[Potion Creation]]
*[[Magical Object Manipulation]]
*[[Magical Power Level]] - Some users are more powerful than others.
*[[Magical Telekinesis]]/[[Magical Telepathy|Telepathy]]/[[Magical Teleportation|Teleportation]]
*[[Materialization]]
*[[Mystic Arts]]
*[[Personal Domain]]
*[[Personal Magic]]
*[[Phenomenon Inducement]]
**[[Supernatural Phenomenon Inducement]]
*[[Reality Warping]]
**[[Faithifery]]
**[[Gesturify]]
**[[Mentifery]]
**[[Pathifery]]
*[[Ritual Empowerment]]
*[[Shapeshifting]]
*[[Spell Casting]]
**[[Spell Constructs]]
*[[Summoning]]/[[Banishment]]
*[[Supernatural Properties Manipulation]]
*[[Sympathetic Magic]]
*[[Transmutation]]
*[[Twin-Based Powers]] - If the user has a sibling(s).
*[[Wish Granting]]
===Alternative Classification===
*'''[[Abjuration]]''': The power to protect/heal/support.
**[[Banishment]]
**[[Defense Powers]]
**[[Force-Field Generation]]
**[[Magical Regeneration]]
**[[Support Powers]]


*'''[[Animancy]]''': The power to manipulate the forces of life.
* Using Mana to fuel a projectile based spell.
**[[Aether Magic]]
* Absorbing electricity to reinvigorate magical reserves.
**[[Ley Line Magic]]
* Using kinetic energy to create an object from seemingly nothing.
**[[Life and Death Magic]]
* Directly using magical energy as a blunt force in an attack.
**[[Life Magic]]
**[[Mystical Healing]]
**[[Restoration Magic]]
**[[Animation]]
**[[Reanimation]]


*'''[[Conjuration]]''': The ability to create or transfer an item, object or living being to a specified location.
Although magical energies are affected much the same as Magic itself, they remain constant in the fact that they do exist in one form or another. Whether this means they can be objectively measured or not depends on the local consensus.
**[[Summoning]]
[[File:Stephanie in Uniform.jpg|thumb|[[Stephanie Thompson (Earth-0)|Stephanie Thompson]], an example of someone who has undergone an obvious physiological change.]]
***[[Creation Magic]]
***[[Evocation]]
***[[Magiportation]]


*'''[[Divination]]''': The power to gain information.
=== Physiological Changes ===
**[[Clairvoyance]]
On occasion, prolonged exposure to vast amounts of Magical Energy can cause physical alterations to occur to an individual. Sometimes even causing genetic [[wikipedia:Mutation|mutations]]. Typical changes may include:
***[[Chrono Vision|Chronovision]]
**[[Magic Scanning]]
***[[Mystic-Sensory Perception]]
****[[Magic Detection]]


*'''[[Enchantment]]''': The power to [[Hypnosis|influence the minds]]/[[Emotion Inducement|emotions]]/[[Illusion Arts|senses]] of living beings and [[Quality Enhancement|alter the quality]] & [[Property Manipulation|physical properties]] of objects & beings
* Unnatural hair coloration
**[[Illusionary Magic|Illusion Magic]]
* Glowing hair or eyes
**[[Magical Telepathy]]
* Elf-like features
***[[Emotion Manipulation]]
* Animalistic features
***[[Mental Manipulation]]
**[[Magic Infusion]]
**[[Supernatural Properties Manipulation|Supernatural Property Manipulation]]
***[[Ability Creation]]
***[[Quality Enhancement]]


*'''[[Nature Magic|Nature]]''': The power to control the forces of the natural world for a variety of effects.
Even more rare, an individual might find their body has become altered so heavily that they've practically become a wellspring of Magic themselves. This can grant incredible boons, such as enhanced energy reserves, more powerful spell-casting, heightened senses, and more.
**[[Animal Manipulation]]
**[[Sky Manipulation]]
***[[Magical Environment Manipulation]]
***[[Season Manipulation]]/[[Season Magic]]
****[[Autumn Manipulation]]/[[Autumn Magic]]
****[[Spring Manipulation]]/[[Spring Magic]]
****[[Summer Manipulation]]/[[Summer Magic]]
****[[Winter Manipulation]]/[[Winter Magic]]
**[[Elemental Manipulation]]
**[[Plant Manipulation]]
**[[Weather Manipulation]]
**[[Ocean Manipulation]]
**[[Terrain Manipulation]]


*'''[[Necromancy]]''': The power to manipulate the forces of death.
==Applications==
**[[Death Inducement|Killing Inducement]]
Although the use of Magic differs from place to place, some examples of potential uses include:
**[[Reanimation]]
**[[Undead Manipulation]]


*'''[[Transmutation Magic|Transmutation]]''': The power to transform living or non-living things.
===Offensive Magic===
**[[Alchemy]]
*[https://powerlisting.fandom.com/wiki/Energy_Circle_Combat Magic Circle Combat]
**[[Mystical Conversion]]
*[https://powerlisting.fandom.com/wiki/Magic_Attacks Magic Attacks]
**[[Shapeshifting Inducement]]
*[https://powerlisting.fandom.com/wiki/Magic_Combat Magic Combat]
==Techniques==
===Defensive Magic===
*[[Magic Aura]]
*[https://powerlisting.fandom.com/wiki/Magic_Defense Magic Defense]
*[[Magic Attacks]]
*[https://powerlisting.fandom.com/wiki/Magic_Reflection Magic Reflection]
*[[Magic Combat]]
*[https://powerlisting.fandom.com/wiki/Magical_Regeneration Magical Regeneration]
*[[Magic Defense]]
*[https://powerlisting.fandom.com/wiki/Mystical_Healing Mystical Healing]
*[[Mystical Healing]]
===Miscellaneous Abilities===
*[[Magical Regeneration]]
*[https://powerlisting.fandom.com/wiki/Reanimation Reanimation]
*[https://powerlisting.fandom.com/wiki/Creation Creation]
*[https://powerlisting.fandom.com/wiki/Invocation Invocation]
*[https://powerlisting.fandom.com/wiki/Magical_Flight Flight]
*[https://powerlisting.fandom.com/wiki/Magical_Telepathy Telepathy]
*[https://powerlisting.fandom.com/wiki/Reality_Warping Reality Warping]
*[https://powerlisting.fandom.com/wiki/Shapeshifting Shapeshifting]
*[https://powerlisting.fandom.com/wiki/Wish_Granting Wish Granting]
==Levels==
==Levels==
*[[Magic]]: Utilize supernatural forces to potentially achieve any effect one desires.
Although there is no universal classification system for Magic ability, it can hypothetically be broken down as:
**Users are able to utilize magic, the use of rituals, symbols, actions, gestures, languages, etc., to utilize mysterious and/or supernatural forces that don't abide by conventional science or laws of reality to achieve virtually any effect imaginable.
*Novice
*[[Magic Mastery]]: Master all their myriad forms of magic, to perceive and understand magic like no other.
**The practitioner is a beginner in the use of Magic. They may have little to no experience, and have limited understanding of their craft.
**Users have an ever-growing understanding of the workings of magic which soon allows them to extensively modify any spell available to them, drastically increasing their potency and efficiency, having their own arsenal of magical trump card, while intuiting effective countermeasures to most spells and entities they come in contact with.
*Intermediate
*[[Meta Magic]]: Transcend the rules of magic.
**The practitioner has some experience in the use of Magic. They likely are capable of performing numerous forms of Magic, as well as specializing in certain forms.
**Users have [[:Category:Magical Powers|magical powers]] which [[Rule Transcendence|transcend]] the [[Supernatural Law Manipulation|rules]] under which they operate, making them either the [[Living Anomaly|exceptions]] to those rules or beyond them all together and granting them total dominion over the [[Causality Manipulation|cause and effects]] to the rules of magic by their source.
*Advanced
*[[Omni-Magic]]: Possess absolutely every type of magic.
**The practitioner has a lot of experience with Magic. They are likely capable of performing feats of magic that are considered complex, as well as being knowledgeable about the inner workings of their craft.
**They can bend, break, and even create natural laws, distort the fabric of reality on a cosmic scale, perform unbelievable miracles, and create things without limit, all by merely using their magical prowess.
**Practitioners of this level typically are capable of being a competent teacher of their craft.
*[[Almighty Magic]]: Wield omnipotent magic.
*Expert
**Users possess and can use magic of omnipotent nature, entailing omnipotence, but in what we know as magic and everything associated, related and branched out from it. This includes the esoteric, mystical and supernatural.
**Often considered masters of their field, these Magic practitioners are highly experienced. Practitioners of this caliber are likely known as complete masters of one, or several forms of Magic. They may be capable of feats seen as highly complex, or even nigh-impossible to the typical practitioner.
**These Magicians are often highly regarded as talented teachers, and may serve highly sought after roles in more magic inclined societies.
*Godly
**Practitioners of this level are often likened to gods, having an almost unfathomable level of skill and experience. Magicians of this level are the best of the best, having the skill and power to make even the most highly regarded masters of Magic look like nothing more than a child in comparison.
**Typically Magicians of this level tend to be supernatural entities such as the [[The Gods|Gods of Humanity]]. However, this isn't to say a mortal can't attain this skill level. It's simply a more rare occurrence.
*Supreme
**Practitioners of this level are the rarest of all, appearing virtually omnipotent to even the most experienced and powerful of magicians. Practitioners of this tier are virtually unrivaled, capable of feats that seemingly defy all logic. Even some Magical Entities may struggle to comprehend their sheer abilities.
**Magicians of this caliber tend to be entities that are intrinsically tied to the forces of Magic, or some form of foreign entity from a place seen as different from the "usual" spaces of the Multiverse. A mortal attaining this level while extremely unlikely, is possible.  


Keep in mind that these examples are ''not'' universal, and different groups or even individuals may have their own ways of classifying magical power and skill.
*
*
==Quotes==
==Quotes==
"It's magic you idiot." - Some guy
"What the hell is happening? I don't understand." - James E. Brown
"Looks like the real magic was all the friends we made along the way." - Pablo the Prime Magician
*
*
==Limitations==
==Limitations==
* All Magic is subservient to the [[Magic IsoMatrix]]. No form of Magic, no matter how powerful may supersede it.
* Many Magical Energies, notably [[Mana]] tend to be volatile in the presence of [[Speedsters|speedster energies]]. Making them unstable and presenting a danger to both Magician and Speedster.
* The specific rules and limitations for a form of Magic depend on the consensus of that reality, as well as the individuals within.
*
*
==Note==
==Notes==
*Omni Stole this page formatting from the Superpower Wiki
*Omni stole this page formatting from the [https://powerlisting.fandom.com/wiki/Superpower_Wiki Superpower Wiki]
*Some characters, such as [[Aiden Grayson (Earth-1)|Magister]], have the quirk of referring to powerful forms of Magic as "High Order Magic". This is simply to denote the Magic in question is extremely powerful and requires great skill to use.
==Known Kinds of Magic==
==Known Kinds of Magic==
* Necromancy
** A school of Magic that interacts with the [[Soul]], any spells that interact with spirits in any way are traditionally considered Necromancy, as are ones that involve the reanimation or preservation of dead tissue.
* Thaumaturgy
** A form of Magic developed and used by the [[Thaumians]]. Thaumaturgy, or Thaumaturgic Magic utilizes a combination of Mana and harvested [[Soul|Souls]] under the control of willpower to achieve [https://www.dictionary.com/browse/incorrect "limitless"] [https://www.dictionary.com/browse/exaggeration Magic.]
==Known Users==
==Known Users==
<div class="mw-collapsible mw-collapsed"></div><div class="mw-collapsible mw-collapsed"></div><div class="mw-collapsible mw-collapsed"></div>[[ko:마법]] [[pt-br:Magia]] [[ru:Магия]]
''Note: This list does not contain every Magic User.''
 
*[[Lisa Dawkins (Earth-6)|Lisa Dawkins]]
* [[Stephanie Thompson (Earth-0)|Stephanie]] [[Stephanie Beaufort (Earth-4)|Thompson]]
* [[Aiden Grayson (Earth-1)|Aiden Grayson]]
* [[Ceridwen Prydwen (Earth-0)|Ceridwen Prydwen]]
* [[Allison Hyde]]
 
[[Category:Concepts]][[Category: Magic]]

Latest revision as of 23:24, 26 December 2023

A girl firing a magic projectile

Magic is a product of the Magic IsoMatrix, and one of the governing forces of the Multiverse.

Also Called

  • Magick/Magik/Magyk
  • Sorcery
  • Witchcraft

Description

Magic is a supernatural force and concept, created and governed by the Magic IsoMatrix. As one of the fundamental forces of the Multiverse, Magic assists in the collective stabilization of existence, making it capable of distorting and manipulating it to various degrees. However, because of its unique attributes, Magic is also capable of outright ignoring the rules of reality in favor of it's own, bound only to the limitations imposed upon it by the IsoMatrices themselves.

The exact rules and capabilities of Magic vary from location to location, dependent upon the thoughts and beliefs of both individuals and groups, with the group consensus tending to outweigh that of individuals. Because of this, Magic has no universal set of rules, making it's use almost endlessly varied. This often results in confusion when practitioners from wildly different sects interact with each other. However, most forms of Magic tend to function at least relatively similarly within their own reality, with radical differences mainly appearing when crossing into other worlds.

Unique to most, but not all realities containing an Earth are the Sanctums. Most notably among them, The Axiom. The Sanctums are separate realities anchored to that of it's own "Earth", serving as both a nexus of it's Magic, as well as a protective container for it's Crystal. Each Sanctum serves as a home and base to that reality's Sorcerer Supreme. As protector of the Sanctum's Crystal, the Sorcerer Supreme is privy to the ultimate truth of Magic: that Magic fundamentally behaves based on the thoughts and beliefs of those using it. By utilizing this knowledge and believing in it wholeheartedly, the Sorcerer Supreme is not just the most powerful magician in their home reality, but one of the most powerful in all existence. If there are any other powers or truths to attain from Magic, only those on this level may know how. As comparing such beings to each other is seemingly impossible from the perspective of an ordinary Human. Or at the very least, that's what appears to be true.

Magical Energies

Magic Particles

While not all expressions of Magic involve utilizing energy, it's still a relatively common phenomena. Generally, these types of Magic involve specific energies produced by the Magic IsoMatrix itself, such as Mana. However, this is not always the case, as not only can other Magic specific energies be used in it's place, but at times so can other forms of energy entirely unrelated to Magic. The use and effectiveness of these energies as always depend on the Magic itself, but in general it seems like Magic specific energies are thought to work best. Some examples of energy use include:

  • Using Mana to fuel a projectile based spell.
  • Absorbing electricity to reinvigorate magical reserves.
  • Using kinetic energy to create an object from seemingly nothing.
  • Directly using magical energy as a blunt force in an attack.

Although magical energies are affected much the same as Magic itself, they remain constant in the fact that they do exist in one form or another. Whether this means they can be objectively measured or not depends on the local consensus.

Stephanie Thompson, an example of someone who has undergone an obvious physiological change.

Physiological Changes

On occasion, prolonged exposure to vast amounts of Magical Energy can cause physical alterations to occur to an individual. Sometimes even causing genetic mutations. Typical changes may include:

  • Unnatural hair coloration
  • Glowing hair or eyes
  • Elf-like features
  • Animalistic features

Even more rare, an individual might find their body has become altered so heavily that they've practically become a wellspring of Magic themselves. This can grant incredible boons, such as enhanced energy reserves, more powerful spell-casting, heightened senses, and more.

Applications

Although the use of Magic differs from place to place, some examples of potential uses include:

Offensive Magic

Defensive Magic

Miscellaneous Abilities

Levels

Although there is no universal classification system for Magic ability, it can hypothetically be broken down as:

  • Novice
    • The practitioner is a beginner in the use of Magic. They may have little to no experience, and have limited understanding of their craft.
  • Intermediate
    • The practitioner has some experience in the use of Magic. They likely are capable of performing numerous forms of Magic, as well as specializing in certain forms.
  • Advanced
    • The practitioner has a lot of experience with Magic. They are likely capable of performing feats of magic that are considered complex, as well as being knowledgeable about the inner workings of their craft.
    • Practitioners of this level typically are capable of being a competent teacher of their craft.
  • Expert
    • Often considered masters of their field, these Magic practitioners are highly experienced. Practitioners of this caliber are likely known as complete masters of one, or several forms of Magic. They may be capable of feats seen as highly complex, or even nigh-impossible to the typical practitioner.
    • These Magicians are often highly regarded as talented teachers, and may serve highly sought after roles in more magic inclined societies.
  • Godly
    • Practitioners of this level are often likened to gods, having an almost unfathomable level of skill and experience. Magicians of this level are the best of the best, having the skill and power to make even the most highly regarded masters of Magic look like nothing more than a child in comparison.
    • Typically Magicians of this level tend to be supernatural entities such as the Gods of Humanity. However, this isn't to say a mortal can't attain this skill level. It's simply a more rare occurrence.
  • Supreme
    • Practitioners of this level are the rarest of all, appearing virtually omnipotent to even the most experienced and powerful of magicians. Practitioners of this tier are virtually unrivaled, capable of feats that seemingly defy all logic. Even some Magical Entities may struggle to comprehend their sheer abilities.
    • Magicians of this caliber tend to be entities that are intrinsically tied to the forces of Magic, or some form of foreign entity from a place seen as different from the "usual" spaces of the Multiverse. A mortal attaining this level while extremely unlikely, is possible.


Keep in mind that these examples are not universal, and different groups or even individuals may have their own ways of classifying magical power and skill.

Quotes

"It's magic you idiot." - Some guy

"What the hell is happening? I don't understand." - James E. Brown

"Looks like the real magic was all the friends we made along the way." - Pablo the Prime Magician

Limitations

  • All Magic is subservient to the Magic IsoMatrix. No form of Magic, no matter how powerful may supersede it.
  • Many Magical Energies, notably Mana tend to be volatile in the presence of speedster energies. Making them unstable and presenting a danger to both Magician and Speedster.
  • The specific rules and limitations for a form of Magic depend on the consensus of that reality, as well as the individuals within.

Notes

  • Omni stole this page formatting from the Superpower Wiki
  • Some characters, such as Magister, have the quirk of referring to powerful forms of Magic as "High Order Magic". This is simply to denote the Magic in question is extremely powerful and requires great skill to use.

Known Kinds of Magic

  • Necromancy
    • A school of Magic that interacts with the Soul, any spells that interact with spirits in any way are traditionally considered Necromancy, as are ones that involve the reanimation or preservation of dead tissue.
  • Thaumaturgy
    • A form of Magic developed and used by the Thaumians. Thaumaturgy, or Thaumaturgic Magic utilizes a combination of Mana and harvested Souls under the control of willpower to achieve "limitless" Magic.

Known Users

Note: This list does not contain every Magic User.